Centaur
Species Name: Centaur, Kéntauroi In Greek mythology the Centaurs (Kéntauroi) were a composite race of
creatures, part human and part horse.
Centaurs were said to have inhabited the region of Magnesia and Mount Pelion
in Thessaly, the Foloi oak forest in Elis, and the Malean peninsula in
southern Laconia. Type: Humanoid Equine Physical Traits: Equine body and 4 legs. From the torso up, their bodies are those of particularly brawny Elves; from the waist down they are Unicorn. Their lower bodies come in all the colours standard to horses - roan, black, white, grey, palomino, etc. The skin of their upper bodies is usually tan and their hair colour matches the colour of their lower body hair. Females are smaller than males. Male Centaurs have a mane of hair that begins on their head and continues down their spine. Centaurs can and do sit, by folding their legs underneath them. Height: 6'6 - 7'6 feet Weight: 1300lbs Abilities: Nightvision up to 30 metres Mobility: Legs Sensory Organs: Visual Communication: Vocal Reproduction: Sexual INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 20 +2D6, HPs: CON +D12. Orbit/Climate: See Earth Feeding Habits: Omnivore Lifespan: 400 years Technology: 2 Culture: Diversified
mix of kind and evil people. Centaurs always work in groups and always have a Leader. A Tribe may have
several hundred Centaurs. A Flank Herd is usually made of four or five
males. War Parties have up to thirty. Gathering Herds of females have their
own Hierarchy, with the eldest wife of the highest ranking Herd member in
charge. Government: Council Population: 2,000,000 |
Creating a Centaur character
Step 1: Age | ||
Determine your character's age. If older than 100 you need to determine which years you have been present in. | ||
01-20 | 100 xD10 years | |
21-40 | 100 x2D10 years | |
41-60 | 100 x4D10 years | |
61-75 | 100 x6D10 years | |
76-90 | 100 x8D10 years | |
91-00 | 100 x10D10 years | |
Next decide what you have been doing. Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously? | ||
Step 2: Attributes | ||
Roll attributes as normal but MR is 20 +2D6. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +12, +12 per level. | ||
Step 3: Skills | ||
Choose skills in the normal manner according to the character's class. Then for every 100 years alive select 1 additional skill. |
||
Step 4: Abilities | ||
All Centaurs gain all the following free; Night Vision - The character can see in absolute darkness at a distance of up to 30 metres. Additionally Centaurs start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. |
||
Ability | Cost | Notes |
Animal Empathy | 5 | Centaurs can establish telepathic
communication with any normal or giant equine animal within line of sight if he
does nothing else in the round. The animal must have a minimum INT of 1. This
has the following benefits: He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked. Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact. |
Increased Thac0 | 5 | +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19. |
Intimidating | 10 | This character has greater presence, +1 CHA |
Natural Mana | 10 | +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. |
Natural Chameleon | 5 | Using this ability the Centaur can blend
into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, or any other wilderness area with dark or shaded terrain. When
hiding he can conceal himself from attackers and eavesdrop on his
enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an
opportune moment to steal their supplies.
He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection. |
Nature Heal | 5 | An Centaur may select a particular type of
terrain as his specialty area for healing. Whenever in this terrain the
Centaur
can heal
at phenomenal rates. He must concentrate for 1 minute uninterrupted to
perform the following healing; restore 1 HP per INT, +1 per level per 10
minutes; reduce the damage and duration of drugs, toxins and poisons by 4%
per INT, +1% per level and gives +1 to save per 4 INT; negate all pain for 1
minute per INT, +1 minute per level; or stabilize his condition (stops
bleeding, binds wounds, etc.) for 15 minutes per level.
He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Mountain, Forest or Ocean. Each time this ability is rebought the Centaur may choose a new terrain. |
Nature Survival | 5 | Due to an Centaur's extensive experience and training in jungles and forests they gain +1 to any physical, combat and survival rolls made while within that environment. He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Mountain, Forest or Ocean. Each time this ability is rebought he may either take an additional +1 with their terrain OR choose a new terrain. |
Smell | 10 | Smell increases to x1 normal range per 3 WIS with an additional x1 per level. It can only be used for smelling poison or impurities in food and beverage. |
Willpower Bonus | 10 | +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20. |
Witch Sight | 5 | The Centaur can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful. |
Step 5: Classes | ||
Any. |
Heroes Earth |
In the Heroes world the Ljósálfar during their dark period
experimented on human prisoners leading to creation of Centaurs, Pegataurs, Satyrs and Minotaurs.
The Centaurs are last seen in 262 AD. Post Holocaust Era: The Centaur are rumoured to have joined the Elven families in escaping to the other dimensional Florascape. |