The Immaculate

 

Species Name: Immaculate, Half Angel

An Angels' magical nature allows them to crossbreed with virtually any creature. The offspring of the resulting unions Immaculates are glorious and wonderful beings. Immaculates are the offspring of a human and an Angel. Although Immaculate are mortal, they possess a considerable amount of otherworldly power in their veins and have a strong connection to their angelic heritage.

Type: Humanoid

Physical Traits: Immaculate are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.

Height: 5-6 ft

Weight: 90-180 lbs

Abilities: Winged flight

Mobility: Legs and wings

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6 +3, MR: 3D6, HPs: CON +D12

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 190 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. By evil I mean narrow minded zealots.

Government: None

Population: 60,000

 

Creating an Immaculate character

Step 1: Attributes
Roll attributes as normal but then add +3 to CHA. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +12, +12 per level.
Step 3: Skills

Choose skills in the normal manner according to the character's class.

Step 4: Abilities

Immaculates gain all the following free;

Immaculate Body - Half Angels are extremely hardy, able to absorb an amazing amount of damage before they are hurt. Even then they can regenerate that damage very quickly depending on what made the wound. Only magical or supernatural damage can be truly fatal.

Immaculates also have intangible wings which can be rendered invisible when not in use. He can fly at at WIS x2kph, +5kph per level with a maximum ceiling height of one kilometre. The character can carry his normal weight carrying capacity without it affecting his speed. After that he loses 1kph for every 10 additional kilograms.

Additionally Immaculates start with 30 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Angelic Aura 5 Immaculates can cause others to see their true aura having the following effects;
1) All enemies within line of sight suffer -1 per 2 CHA on all their rolls for WIS x1 round.
2) Allies become immune to panic or being routed by undead forces. Any already suffering these effects are immediately freed of it. 
Angelic Blessing 10 Angels can heal all life forms at phenomenal rates. They must touch for 1 minute uninterrupted to perform the healing. Restore 2 HPs (+1 per level) once per hour (-1 minute per level, eg. level 3 = every 58 minutes). Damage and duration of drugs, toxins and poisons reduced by ½ and patient gains +2 to save. Give +4 on any 1 save once per day, +1 per level. Negate all pain for 1 minute per WIS +1 minute per level. Immediately bring a comatose patient up to 1 HP and stabilize their condition (stops bleeding, binds wounds, etc.). 
Angelic Light 5 This is an intense burst of holy light having the following effects;
1) All are revealed as they truly are to everyone regardless of any form of concealment, disguise or illusion. 
2) It cancels any form of Diabolical magic already cast or being cast.
Angelic Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Angelic Touch 5 This character can Banish Spirits, Destroy Undead and Exorcise a possessed lifeform. If the Spirit, Undead or Demon spell save at -1 (-1 per character level) they are not defeated but lose half their HPs.
Fortitude 5 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
Greater Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Intimidating 5 This character has greater presence, +1 CHA
Linguistic 5 The character can speak and understand the language of whoever he is currently talking to.
Will 5 This ability gives the character +1 per 5 WIS to save vs any Possession, Mind Control, Paralysis, Sleep and Charm based attacks. 
Step 5: Classes
Any but mage classes come more naturally.
Step 6: Disadvantages

Many supernatural classes include Templars, Apostulates and spellcasters will recognise you for what you are. Their reactions will vary.

 

Earth Races