Lupinoid
Species Name: Lupinoid, Lupos, Lupus Lupinoids are human-shaped, canine-like beings. They are often mistaken for the cinematic conception of a werewolf. Other people see them as dogs, and thus as man's best friend. There are as many breeds of Lupinoids as there are of dogs, wolves, and foxes. Type: Humanoid Canine Physical Traits: Fur, canine face, tail, claws, big teeth, and long pointed ears atop the head. Height: 5-6 ft Weight: 100-150 lbs Abilities: Lupinoids possesses an excellent sense of smell. Mobility: Legs Sensory Organs: Visual Communication: Vocal Reproduction: Sexual INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6 +2, CHA: 3D6, MR: 3D6, HPs: CON +D12 Orbit/Climate: See Earth Feeding Habits: Carnivore Lifespan: 90 years Technology: 2 Culture: Standard. Diversified mix of kind and evil people. Lupinoids have an intensive racial pride and are easily insulted. They are prone to enter into fights without regard to possible consequences if their territory is infringed upon. A highly charismatic leader can attract followers for almost anything. Some have adapted to living among humans and other races. Government: Council Population: 400,000 |
Creating a Lupinoid character
Step 1: Attributes | ||
Roll attributes as normal but then add +2 to CON. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +12, +12 per level. | ||
Step 2: Skills | ||
Choose skills in the normal manner according to the character's class. |
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Step 3: Abilities | ||
Lupinoids gain all the following free; Lupinoid Body - All Lupinoid can hear, see and smell x2 further than any other humanoid race. They can identify the specific odour or scent of anyone that have previously met, and track by smell so long as they know the scent. Additionally Lupinoids start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. |
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Ability | Cost | Notes |
Canine Empathy | 5 | Lupinoids can establish telepathic
communication with any normal or giant canine animal within line of sight if he
does nothing else in the round. The animal must have a minimum INT of 1. This
has the following benefits: He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked. Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact. |
Enhanced Taste | 5 | Can identify the specific ingredients of anything that have previously eaten, drunk or sample tasted. This includes chemicals, animals, plants, toxins and poisons. |
Increased Thac0 | 5 | +1 Thac0 with melee weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19. |
Intimidating | 10 | This character has greater presence, +1 CHA |
Natural Chameleon | 5 | Using this ability the Lupinoid can blend
into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, or any other wilderness area with dark or shaded terrain. When
hiding he can conceal himself from attackers and eavesdrop on his
enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an
opportune moment to steal their supplies.
He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection. |
Natural Mana | 10 | +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20. |
Nightvision | 5 | Not all canines have this ability. They can see up to 30 metres. |
Reduced Sleep | 10 | The character needs one hour less normal sleep per 5 CON. |
True Sight | 10 | The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful. |
Will | 5 | This ability gives the character +1 per 5 WIS to save vs any Possession, Mind Control, Paralysis, Sleep and Charm based attacks. |
Step 5: Classes | ||
Any but Shaman is the favoured mage class. |