Species Name: Lupinoid, Lupos, Lupus

Lupinoids are human-shaped, canine-like beings. They are often mistaken for the cinematic conception of a werewolf. Other people see them as dogs, and thus as man's best friend. There are as many breeds of Lupinoids as there are of dogs, wolves, and foxes.

Type: Humanoid Canine

Physical Traits: Fur, canine face, tail, claws, big teeth, and long pointed ears atop the head.

Height: 5-6 ft

Weight: 100-150 lbs

Abilities: Lupinoids possesses an excellent sense of smell.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6 +2, CHA: 3D6, MR: 3D6, HPs: CON +D12

Orbit/Climate: See Earth

Feeding Habits: Carnivore

Lifespan: 90 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. Lupinoids have an intensive racial pride and are easily insulted. They are prone to enter into fights without regard to possible consequences if their territory is infringed upon. A highly charismatic leader can attract followers for almost anything. Some have adapted to living among humans and other races.

Government: Council

Population: 400,000


Creating a Lupinoid character

Step 1: Attributes
Roll attributes as normal but then add +2 to CON. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +12, +12 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

Lupinoids gain all the following free;

Lupinoid Body - All Lupinoid can hear, see and smell x2 further than any other humanoid race. They can identify the specific odour or scent of anyone that have previously met, and track by smell so long as they know the scent.

Additionally Lupinoids start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Canine Empathy 5 Lupinoids can establish telepathic communication with any normal or giant canine animal within line of sight if he does nothing else in the round. The animal must have a minimum INT of 1. This has the following benefits:
He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked.

Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact.

Enhanced Taste 5 Can identify the specific ingredients of anything that have previously eaten, drunk or sample tasted. This includes chemicals, animals, plants, toxins and poisons.
Increased Thac0 5 +1 Thac0 with melee weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Intimidating 10 This character has greater presence, +1 CHA
Natural Chameleon 5 Using this ability the Lupinoid can blend into and render himself nearly invisible in wooded areas, fields of tall grass, clumps of bushes, or any other wilderness area with dark or shaded terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 

He may also move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the stealth skill raising it to a supernatural level and preventing any non magical detection.

Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Nightvision 5 Not all canines have this ability. They can see up to 30 metres.
Reduced Sleep 10 The character needs one hour less normal sleep per 5 CON.
True Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Will 5 This ability gives the character +1 per 5 WIS to save vs any Possession, Mind Control, Paralysis, Sleep and Charm based attacks. 
Step 5: Classes
Any but Shaman is the favoured mage class.




Earth Races