Species Name: Minotaur, Minotaurus

In Greek mythology, the Minotaur (Latin: Minotaurus) was a creature with the head of a bull on the body of a man. He dwelt at the centre of the Cretan Labyrinth, which was an elaborate maze-like construction built for King Minos of Crete and designed by the architect Daedalus and his son Icarus. The Minotaur was eventually killed by the Athenian hero Theseus.

The actual Minotaur race came about around 3700 BC following experimentation on Greek humans by the Olympus Pantheon as an attempt to create warriors who had greater strength and constitution.

Type: Humanoid Bull

Physical Traits: Bull head with horns which do D6 goring damage each.

Height: 6-7 ft

Weight: 200-250 lbs

Abilities: Nightvision. Enhanced resistance to diseases and poisons.

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 4D6, DEX: 3D6, CON: 4D6, CHA: 2D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 200 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. Minotaurs are each very competitive by nature and enjoy outdoing each other's accomplishments which in turn leads to better overall standards for their civilization. They enjoy games, puzzles, and riddles, and are quite adept at navigating mazes. Minotaur males are particularly aggressive towards strangers and compete with unfamiliar males for dominance in a fantastic display of horn locking and fighting which is always fought barehanded and never intended to kill, but occasionally accidents do occur. Minotaurs aren't very welcome in human civilizations because of their tendancies to violence, unpleasant smell, and communications barriers. Humans look down upon Minotaurs as savage ugly barbarians that only have combat and problem solving skills, and no appreciable literary, musical, or artistic talents.

Government: None

Population: 220,000


Creating a Minotaur character

Step 1: Attributes
Roll attributes as normal but STR and CON are 4D6. Mana = INT + WIS x2. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +20, +20 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 4: Abilities

All Minotaurs gain all the following free;

Night Vision - The character can see in absolute darkness at a distance equal to his normal sight.

Greater Fortitude - Minotaurs gain +1 vs poisons, toxins and diseases. This then increases by +1 every second level.

Additionally Dwarves start with 40 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Earth Heals 10 Whenever underground the Minotaur can heal at phenomenal rates. He must concentrate for 1 minute uninterrupted to perform the following healing; restore 1 HP per INT, +1 per level per 10 minutes; reduce the damage and duration of drugs, toxins and poisons by 4% per INT, +1% per level and gives +1 to save per 4 INT; negate all pain for 1 minute per INT, +1 minute per level; or stabilize his condition (stops bleeding, binds wounds, etc.) for 15 minutes per level.
Increased AC 5 +1 AC
Increased Thac0 5 +1 Thac0 with melee weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Intimidating 10 This character has greater presence, +1 CHA
Natural Chameleon 10 Using this ability the Minotaur can blend into and render himself nearly invisible in any mountainous or subterranean terrain. When hiding he can conceal himself from attackers and eavesdrop on his enemies. He can hide near a well travelled road and secretly observe passersby, or conceal himself near an enemy campsite waiting for an opportune moment to steal their supplies. 
Nature Survival 10 Due to a Minotaur's extensive experience and training underground he gains +1 to any physical, combat and survival rolls made while within that environment. He may choose an additional terrain at level 5. Terrain types include; Jungle, Desert, Tundra, Mountain, Forest or Ocean. Each time this ability is rebought he may either take an additional +1 with their terrain OR choose a new terrain.
Reduced Sleep 5 The Minotaur needs one hour less normal sleep per 5 CON.
Sense Hidden 5 The Minotaur gains +1 per 5 INT to detect a hidden object, door, person, etc.
Smell 5 Smell increases to x1 normal range per 3 WIS with an additional x1 per level. It can only be used for smelling poison or impurities in food and beverage.
Witch Sight 10 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes




Earth Races