Sky People
 

Species Name: Sky People, Aerian

The Sky People are a race of humanoids with large feathered wings which allow them to fly. They are a result of experimentation in Atlantis back in 89,460 BC. After the fall of Atlantis they fled to the Kanchanjenga mountains in India where they were worshipped as air Gods and the Garuda mythology began. They are also frequently mistaken for Angels.

Type: Humanoid

Physical Traits: The most striking feature of the Sky People is their soft, feathered wings which have spans of anywhere from twelve to sixteen feet and are usually white, but may also be gray, brown, black, or speckled. They take great pride in their wings and spend long hours grooming them. Their eyes are rather large and more expressive than normal in order to be able to see further. The entire body has been developed to accommodate flight. Their torso is typically larger and stronger as designed as it is to bear wings. Furthermore their skeletal structure composed of light and hollow bones helps reduce the burden of their weight while aloft. When in the air they tend to be quite fast, mobile, and agile due to their lighter weight and to their graceful flight. On the ground however they are almost burdened by their wings, sometimes appearing clumsy. They also possess an almost ethereal beauty. They are delicate, their movements quick, calculated, and graceful.

Height: 5-6 ft

Weight: 90-130 lbs

Abilities: Vision is double normal, winged flight

Mobility: Legs and wings

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

INT: 3D6, WIS: 3D6, STR: 3D6 -3, DEX: 3D6 +3, CON: 3D6, CHA: 3D6 +3, MR: 3D6, HPs: CON +D8

Orbit/Climate: See Earth

Feeding Habits: Omnivore

Lifespan: 180 years

Technology: 2

Culture: Standard. Diversified mix of kind and evil people. Sky People are free spirits who would like nothing better than to simply soar on the currents high above the ground, taking in the views the world has to offer. They posses an irrepressible zest for life. Even in the darkest, most desperate situation they remain cheerful. At heart they are contemplative and philosophical, religion playing an important role in their daily lives. Even those who spend their lives studying the martial path often set aside these pursuits in order to return to a holier calling. Lastly they are notoriously claustrophobic; confined places, particularly subterranean ones, are decidedly painful to them.

Sky People prefer to wear loose fitting diaphanous clothing that catches the wind in flight and ripples and weaves in the air. Their weapons are traditionally made from glassteel or obsidian. They have taken the craft of glassblowing and elevated it to an art form. When most races turn to metal, wood, or stone to craft gear, the Sky People have turned to the fragile and delicate medium of glass (part of this is simply out of a lack of resources in the area and the brittleness of metal in the extreme cold). While much of their glass is delicate and decorative, they have also mastered glassteel, a form of glass as strong as metal. Many outposts are made of glassteel, as are some armour, weapons, and tools.

Government: Council

Population: 7,000,000



 

Creating a Sky Person character

Step 1: Attributes
Roll attributes as normal but DEX and CHA +3, while STR is -3. Mana = INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. Mana can however be permanently traded for HPs at a rate of 1 for 1. Hit points = CON +8, +8 per level.
Step 2: Skills

Choose skills in the normal manner according to the character's class.

Step 3: Abilities

All Sky People gain all the following free;

Enhanced Vision - The eyes can focus on extremely distant objects too small for normal vision to perceive. The eyes function as telescopes magnifying normal visual images. x2 normal range. +3 to thaco with modern weapons, add +5 to thaco with thrown objects.

Wings - The feathered wings provide flight at WIS x10kph, +10kph per level with a maximum ceiling height of one kilometre. The character can carry his normal weight carrying capacity without it affecting his speed. After that he loses 1kph for every 10 additional kilograms. The character can also hit enemies with his wings with each wing doing damage equal to the character's own STR. The HPs of each wing is equal to half the character's total HPs.

Additionally Sky People start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Animal Empathy 5 Sky People can establish telepathic communication with any normal or giant aerial animal within line of sight if he does nothing else in the round. The animal must have a minimum INT of 1. This has the following benefits:
He can communicate to the creature that he desires its friendship. If the offer is sincere (and the animal will be able to sense if it isn't), the creature can be calmed and will not attack or flee unless it is attacked.

Further he can then recruit this animal as an ally. Once he does so he permanently psionically links with the animal turning it into a familiar. At any point he may see through the familiar's eyes, smell through its nose, hear with its ears, taste with its mouth or link with any of its other senses (including supernatural ones). The two are always in constant telepathic contact.

Detect Hidden 5 The character gains +1 per 5 INT to detect a hidden object, door, person, etc.
Enhanced Hearing 5 Hearing increases by x1 normal range per 3 WIS with an additional x1 per level (eg. WIS 15 = x5 range). At 25% of radius hear as low as 1 decibel, at 50% of radius 10 decibels, at 75% 20 decibels, and at 100% cant hear below 39 decibels. +6 Initiative, +2 AC.
Increased Thac0 5 +1 Thac0 with ranged weapons at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.
Natural Mana 10 +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.
Talons 5 Some Sky People have developed 1 centimetre long talons made of bone which extend from his fingers. They do D6 plus STR damage bonus.
Reduced Sleep 10 The character needs one hour less normal sleep per 5 CON.
Sanity Bonus 10 +1 Sanity save at levels 2, 5, 9, 11, 13 and 17.
Willpower Bonus 10 +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20.
Witch Sight 5 The character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and whether it is harmful or helpful.
Step 5: Classes

Any.

 

 

 

Earth Races