Dralasite

 

Species Name: Dralasite

Type: Amoeboid

Physical Traits: Though they are a higher form of multi-cellular life and are approximately as intelligent as human beings, Dralasite have some similarities to amoebas in that they have no bones or hard body parts. The Dralasite central nerve bundle (brain), numerous small hearts and other internal organs float in a mixture of protein and organic fluids. Their skin is a flexible membrane that is very tough and rough textured.
Dralasite do not normally wear clothing, because it makes breathing difficult and interferes with their sense of smell. They usually carry their equipment on web belts. When they must wear clothing to protect themselves, they use special materials that let air reach their skin.

A Dralasite's skin is stretchable and supported by a complex muscle structure. This allows them to change the shape of their bodies, within limits. They can "grow" arms and legs to use for walking and handling tools and weapons, and reabsorb limbs when they are not needed. A Dralasite can have a number of limbs equal to its Dexterity divided by 10, rounded up. The player must decide whether a limb is an arm or a leg when it is grown. Growing or absorbing a limb takes five minutes.
Only one limb can be grown at a time. A limb can be up to 1 meter long, and no less than 10 cm thick. "Fingers'' for handling items can be up to 10 cm long and no less than 1 cm thick. Even though a Dralasite can have many arms, it can not fire more than two weapons at once. Also
despite a Dralasite's stretching and shrinking, the pattern of veins and ridges on its skin does not change, so they have a permanent "fingerprint" for identification.

Height: 4 ft

Weight: 100 lbs

Mobility: Dralasite usually travel with tripod locomotion by forming three short legs, but bipedal and quadrupedal motion are possible as well. Dralasite typically form one or two manipulative limbs (arms with mitten-like hands) for any given task. Being approximately as dextrous as human beings, the formation of more than two or three hands simultaneously rarely benefits the ease at which a task may be accomplished.

Sensory Organs: Visual. A network of nerves and veins on the surface of the Dralasite's skin intersects at a Dralasites's two eye spots. They see shapes and light and darkness very clearly, and can see a difference between distinct colours (blue and green, for example) as one being darker than the other, but they do not see actual colours. The most important sense for a Dralasites is smell. They breathe directly through their skin, and the entire membrane is sensitive to odours. Their sense of smell is so keen they can identify persons by smell alone and can recognize familiar smells on objects or persons. The membrane also is sensitive to touch and to vibrations, allowing Dralasites to hear and feel.

Communication: Vocal. Having no lungs, Dralasites breathe by absorbing oxygen directly through their skin and speak by forming a mouth through which air is forced by a mechanism that works like a bellows. A Dralasite's voice can vary from a soft whisper to a thundering roar and from a bass rumble to a piercing screech. Among themselves, they also use shapes, skin patterns and touch to communicate.

Reproduction: All Dralasite go through male, female and asexual stages during their lives. These phases can be controlled with medicines. In order to reproduce, males release spores into the air which drift until they become attached to a female. A young Dralasite then "buds" off its mother, eventually maturing and dropping off.

INT: 3D6, WIS: 3D6, STR: 3D6, DEX: 3D6, CON: 3D6, CHA: 3D6, MR: 3D6, HPs: CON +D20

Orbit/Climate: Extremely erratic, retrograde, elliptical orbit, unpredictable, harsh and violent temperature changes.

Atmosphere: Exotic mainly ammonia and methane.

Oceans: 89%

Gravity: 100%

Feeding Habits: Dralasite are omnivores but lack a gastrointestinal tract. Instead they consume their food by surrounding it and sealing it inside their body until absorbed.

Lifespan: 250 years

Technology: 9

Culture: Diversified mix of kind and evil people. Dralasite are philosophical and thoughtful. Their communities are small, and many Dralasite prefer to live alone. Dralasite do not care about wealth, power or status symbols. They judge themselves by the quality of their ideas and their ability to discuss important ideas wisely. Dralasite often hold large public meetings to discuss new ideas. Discussions and debates are among their favourite ways to relax. Steam baths are another favourite Dralasites recreation. They mix perfumes and intoxicants with the steam. These affect Dralasite the same way alcohol does a Human.

Dralasite have an over-developed sense of humour, they love old jokes and puns that make Humans groan. Many human comedians who could not find work in Human cities have become rich performing on Dralasite worlds.

Government: Council

Population: 68 billion

 

Home System:

Number of Stars: 1

Star Type: G

Planetoid Belts: 0

Inner Planets: 1

Middle Planets: 8

Outer Planets: 7

 

 

Aliens